Visualization of The Content of Surahal-Fiil using Marker-Based Augmented Reality

By Wisnu Uriawan, Ahmad Badru Al Husaeni, Dzakwan Faiq Nauval, Farid Muhtar Fathir, Mahesa Adlan Falah, Muhammad Miftahur Rizki Awalin

Rating

1147
Battle Count: 55

Relevance

1/10
This paper is entirely unrelated to quantitative trading, financial modeling, or computational finance. Despite being tagged under q-fin.CP on arXiv (likely a misclassification), the content focuses exclusively on Augmented Reality application development for Islamic religious education. No financial data, trading strategies, risk models, or quantitative methods are discussed.

Implementation Complexity

5/10
Moderate complexity: requires proficiency in Unity 3D, Vuforia SDK, Blender for 3D modeling, C# scripting, and Figma for UI design. The marker-based AR approach is relatively straightforward compared to markerless AR. However, 3D asset creation, animation rigging, audio synchronization, and cross-device optimization add development effort. The application is lightweight (72 MB) and runs on mid-range Android devices (minimum Android 9.0).

Reproducibility

2/5
The paper describes the development tools (Unity 3D, Vuforia SDK, Blender, Figma) and general workflow but does not provide source code, project files, or detailed parameter configurations. No GitHub repository or supplementary materials are mentioned. The 3D models, markers, and specific Unity project settings are not shared publicly.

About this paper

Methodology: Research and Development (R&D) with Experimental Approach. Problem types: Computer Vision, Interactive Learning Media Development, 3D Visualization, Educational Technology.

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